top of page
84472723_47.jpg

START TO FINISH

Collect and gather 

It's strange for me to sit down and think about a formal process. I've been doing this work for so much of my professional life that if feels like second nature. For me, I think every project begins collecting and gathering information. It really all starts with empathy - uncovering as much as I can about what the user needs - maybe some history lessons and background detail...  I start formalizing a definition about their problems and goals. Gathering this discovery work upfront, helps to create the framework for the product.

 

Once I've collected all of this information, you'll typically find me noodling some thoughts out .... on literally most anything that's around. Stickies, notepads.... whiteboards.... no surface is really safe from me and an my sharpie! Ideally, whether I'm leading a brainstorming session, facilitating a whiteboard session with my design squad, or and ideation session with product teams, the goal is always the same -  sift through those golden nuggets, so we begin honing in on that Northstar.

 

From there, I continue to gather information that feeds into the design lifecycle. Prototype. Test. Iterate. Repeat. Need I say more? The best products are created from gathering insights from real users, on a regular basis. It's easy to get too close to a product or a solution - and miss things that are super obvious to people that haven't been knee deep in the details. It's good to take a step back, reflect upon that feedback and what it means and understand how it impacts your products. Ideally, once a level of product maturity has been established, user research and analytics, can help us get deeper insights, and continue to improve on our results. 

Advocate & evangelist

For as long as I've been in experience design, I've worn the hats of both advocate and evangelist. For a long time, we had to fight just to heard, to be seen, to be given a chance to create products differently. And now, while many companies see value in what we as experience designers can bring to the table, it's often still dismissed, and many steps in our process are deemed unnecessary or quick and easy. Throughout my career, I've pushed to ensure the steps are all viewed as critical to the creative process, and ultimately result in a more successful product. 

 

I've navigated through the waters of compromise to bring multi-disciplinary teams together, worked closely with key stakeholders to develop strong partnerships as well as bringing pitch work and concepts to life for executive leaders. 

Image%20from%20iOS%20(20)_edited.jpg
bottom of page